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Online Multiplayer Client Side/Server Side Gaming - Query

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Hi there,

I've created a basic Local Multiplayer Pong game where the game paddles are controlled using Kinects.

Using OSCp5 I'm able to send a float value from the Kinect depth tracking sketches to the local pong game sketch, these float values translate to the 'x' location of the paddles.

I'm now wanting to have these Kinect depth tracking sketches in different locations (not just sending the float value through the home network), but I want both players to see the same Pong Sketch?

I've been looking into Processing.js, is it possible for my pong sketch to be hosted online and receive these float values from the Kinects, as to create a real time online multiplayer game?

Or perhaps there is a better way of achieving this rather than Processing.js?

Thanks in advance,

El


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