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Kinect Pointclouds for 3d shader or Mesh?

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Hi everyone. I would like use the pointclouds from kinect for link them as mesh, or particular, or other fluid simulation. What is the best way about generate it in real-time and easy to do? GLS shaders or some library as _he_mesh, toxilibs? I do not know programming gls shaders and could help me some editor and after export the code. One exists ?

I can't find a way. Thanx!!


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